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Sensitivity Converter

Switch games without losing your aim: your sensitivity is converted so a 360° turn takes the same mouse distance, with eDPI and cm/360 included.

The sensitivity number in VALORANT's settings.

cm/360
40.8 cm
eDPI
320

Same feel as VALORANT

  • Counter-Strike 21.27
  • Apex Legends1.27
  • Overwatch 24.24
  • Marvel Rivals1.6
  • Fortnite (%)5
  • Call of Duty (BO6, Warzone)4.24
  • Rainbow Six Siege5
  • THE FINALS28
  • Deadlock0.64
  • Team Fortress 21.27
  • Quake Champions1.27

Changing mouse DPI?

Use sensitivity 0.2 in VALORANT to keep the same feel.

How it works

  1. 1Each game turns the camera by a different amount for the same mouse movement. That amount is the yaw: 0.07° for VALORANT, 0.022° for CS2 and Apex, 0.0066° for Overwatch 2, per mouse count at sensitivity 1.
  2. 2New sensitivity = old sensitivity × the first game's yaw ÷ the second game's yaw, so a full 360° turn takes the same mouse distance.
  3. 3cm/360 is how far you move the mouse (in cm) to turn a full circle: 2.54 × 360 ÷ (DPI × sensitivity × yaw).
  4. 4eDPI is DPI × sensitivity. It's for comparing settings with other players in the same game, not across games.

Common questions

Why aren't PUBG, Delta Force and Roblox here?

None of them has one fixed multiplier. PUBG's slider is exponential and depends on FOV, Delta Force depends on FOV and the Monitor Distance Coefficient, and every Roblox game can use its own camera. A simple conversion for them would mislead you.

Does it cover scopes or ADS?

No. It converts hip-fire (aiming without a scope). Scope and ADS sensitivity is set separately in each game, so tune it once hip-fire feels right.

The numbers match, so why does it feel different?

The turn distance is the same, but FOV, mouse acceleration and movement speed differ between games. Turn off mouse acceleration in Windows (Enhance pointer precision) and play a few matches before changing the number.

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